So we spend most of our time eliminating enemies with all available methods.
Worse, a group of his friends remain in captivity, and everywhere around them unscrupulous and mentally unstable killers. The producer focused on easy-to-understand gameplay, scenarios requiring specific goals and an extensive development system. To save his loved ones and get out of this cursed place, Jason will have to learn to kill quickly. As in the case of the second part, Ubisoft Montreal is responsible for the production, although this time he was also helped by Ubisoft Shanghai, Massive Entertainment and Ubisoft Reflections.